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Rowan Gale

Big project I've been working on for school! I'm still working out exactly how the hair cards I made in 3DS Max work in Unreal, but for now the slightly choppy look is okay. Base clothing was made in Marvelous Designer and finished in Zbrush; all other organic sculpting done in Zbrush; Hard-surface details such as the robot arm and knife were made in Maya. Texturing done with Zbrush (color test, mainly) and Substance Painter. Hair done with the hair & fur modifier in 3DS Max. Posing done in Zbrush and 3DS Max. The environment (ship cabin) used in Unreal was modeled by me, with some added assets such as the desk/ chair/ chalice gotten from the Unreal Marketplace. Final composites made in Photoshop.

Posed & in Unreal Engine 4

Posed & in Unreal Engine 4

Posed & in Unreal Engine 4

Posed & in Unreal Engine 4

Quick 3DS Max screen grab

Quick 3DS Max screen grab

Quick 3DS Max screen grab

Quick 3DS Max screen grab

Material view in Substance Painter

Material view in Substance Painter

Material view in Substance Painter

Material view in Substance Painter

Material view in Substance Painter

Material view in Substance Painter

Material view in Substance Painter

Material view in Substance Painter

High-poly sculpt in Zbrush

High-poly sculpt in Zbrush